Death is not the end of the Chronicle, only a new chapter.
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Oathbound: The "HOW TO" Guide
"Death is not the end of the Chronicle, only a new chapter."
Welcome, traveler, to the world of Aethelgard. In this generational roguelite, you are not just playing a single hero; you are building a lineage. While your first hero may fall, the strength they gather flows into the Ember Amulet—your key to eventually defeating the Dragon King.
The Path of the Hero
•Gameplay: This is a fast-paced "active clicker" RPG.
•The Loop: You click to attack and use skills in rapid-fire turn-based combat.
•The Grind: Kill enemies to level up, loot gear, and allocate stats to build your perfect hero.
•The Cycle: This is a generational game. When your hero reaches their limit—whether through Death or Retirement—the Ember Amulet absorbs their power. The next hero inherits a portion of that strength, making them stronger than the last. Rinse and repeat.
•The Goal: Defeat the boss of each zone to climb the mountain, facing bigger and harder threats until you reach the summit to kill the Dragon King.
1. Stats: The Golden Rule
Understanding your attributes is the difference between victory and a swift end. Remember: Strength does not always equal damage.
•Primary Stat: Every class relies on a specific stat (like Intelligence for Wizards or Dexterity for Rogues) to determine their raw power.
•Accuracy: To land a hit, you need a balance of your Primary Stat and Dexterity. Even the strongest warrior will fail if they cannot find their mark.
Spending 50 Fury activates your Regen state. Beyond simply restoring health, this state taps into your hero’s lineage to grant unique buffs for four turns based on your highest attributes:
•Healing: Your recovery scales with your Max HP, your current Generation, and your Magic stat.
•Parry (DEX): High Dexterity reduces incoming damage by a flat amount while regenerating.
•Adrenaline (STR): High Strength generates extra Fury every turn during the pulse.
•Fortitude (DEF): High Defense provides a significant percentage-based reduction to incoming damage.
3. The World State: Omens
Once you reach Level 5, ending a run alters the world itself through Omens. These modifiers change the rules of engagement for your successor.
•On Death (Volatile Omen): Triggered 100% of the time upon defeat. These are high-risk, high-reward modifiers.
•On Retirement (Stable Omen): A 25% chance to trigger when you choose to retire. These provide consistent, low-risk buffs.
•Persistence: Omens remain active until your next hero dies or retires, at which point the world state is rerolled. (but be warned that you must reach level 5 of your run to end the current omen)
4. Progression: Amulet Milestones
The Ember Amulet grows through Milestones (Tiers at Level 5, 10, 20, etc.).
•The Cap: You cannot "farm" the same level. Once you unlock the bonus for a specific tier (e.g., Level 10), you cannot gain that specific bonus again.
•The Goal: To grow the Amulet’s power, you must push to reach a higher tier than your ancestors. Retiring at the same level repeatedly provides no further meta-progression.
5. Class Uniqueness
No two heroes fight the same way. Always study your character's unique identity:
•Skills: Every class scales differently. For example, a Marauder grows stronger as their health drops, while a Drake Sentinel uses their Defense to bolster their attacks.
•Limits (100 Fury): Your ultimate abilities provide massive shifts in momentum, such as the Wizard’s magic boost or the Dragoon’s temporary invincibility.
•Passives: These are automatic triggers, like the Rogue gaining Fury from bleeding enemies or the Knight healing every fourth strike.
⚡ Quick Reference
• Hit Chance: Rely on a mix of your Primary Stat and Dexterity.
• Combo: Keep the pressure on; missing an attack resets your combo.
• Regen: Activating this grants Healing, Parry (DEX), and extra Fury (STR).
• Omens: Death brings Volatile shifts; Retirement brings Stable ones.
• Milestones: Progress is tied to reaching new level tiers. Don't linger in the past; push higher!
✧
The Vow Unfulfilled
"The Frost Golem has fallen, but the Ember Amulet pulses with a heavy truth: the surface of Aethelgard is only the beginning."
Fulfill the Chronicle:
◈
To the Molten Core: Shatter the frozen barrier to reach the mountain's heart. Unlock the remaining chapters to face the Dragon King's throne.
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Awaken the Lineage: Fulfill the oath to unlock 6 more legendary warriors and discover 9 ancient Relics hidden within the depths.
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Uncover the True Ending: Beyond the peak lies a deeper revelation. Discover the hidden side of the Chronicle that challenges everything you know.
A Personal Note
For a long time, the idea for Oathbound was just something I carried around—a rogue-style game with a lineage system and classes I couldn't get out of my head. But like many people, I was always held back by two things: a lack of time and the overhead of complex tools.
When I began exploring AI-assisted development, I became curious: how powerful could this partnership actually be? Through experimentation, I discovered a strategic process to architect logic and weave code entirely from my phone.
What started as a technical experiment became a feasible way to build a world in the "pockets of time" throughout my day. From the core logic to the imagery, this game was built in the small gaps of a busy life.
This project is proof that you don't need all the time in the world to build something you once only dreamed of—it just takes knowing which tools to use and having the heart to begin.